ZombieCraft Review

December 27, 2013

Zombiecraft opens, beyond the standard Unity loading bar, into a scene of calming piano music and a Minecraft-inspired opening screen. Initial expectations may run low, picturing this game as yet another of the endless stream of Minecraft clones. Thankfully, that impression is wrong. 

You are given the initial choice of two characters and are immediately thrown into a battle arena made up of huge blocks with Minecraft textures. It’s no secret that this game was inspired by, and takes much of the graphics from, Minecraft. The body of the characters an the oncoming horde of zombies is unique, but the rest is a straight rip.

For a Unity game stealing Minecraft game textures, the game looks good. The level is laid out nicely, though it feels small and incomplete. Movement is smooth and quick. The area is generally dark, giving it an ambient night feeling, which is fitting for the zombie horde. View distance isn’t long, due to an omnipresent fog, but again, it fits the atmosphere of the game.

The sound, for a Unity web game, is fantastic. The background music is a slow loop of an ambient horror track. The zombies, when you hit them with a weapon, make an excellently meaty noise in response. When you slash them apart, they dissolve in another excellent sound effect. All in all, the sound is fitting and unobtrusive; more than many web games aspire to.

Gameplay, however, is the problem with ZombieCraft. Initially, it’s surprisingly fun. Movement is fluid, turning is intuitive and the keyboard-and-mouse controls are similar to many action-MMOs. Hitting zombies is easy, with no nasty collision errors. The variety of zombies is interesting as well, including giants and projectile-tossing variants.

The point of the game, however, is lacking. You have a status window, skill window, item window and quest menu. Under status, you can assign points to various stats, increasing your abilities in the arena. Under skills, likewise, you can assign points to make your combat more effective. Unfortunately, there’s not much to do with all of these skills and stats. You kill more zombies, and more zombies spawn. There’s not much of an arena to explore, once you’ve seen both sides, and there are no quests to speak of.

Overall, ZombieCraft is a surprisingly fun little time waster, but it needs more work to make it as a long-term replayable game. Play now, and then come back when the developers add quests to the mix.

Enjoy ZombieCraft!  

 

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Filed under: Action Games

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