Give Up, Robot

What purpose does a flash game serve? Something to kill a few minutes while you decide if you should stay at work or go home early? Sounds about right. Flash games rather than their full on, disc-based counter-parts are able to rely on only one or two types of gameplay gimmicks without getting too repetitive. In indie game developer Matt Thorson’s latest release, Give Up, Robot, these objectives are met and used to their fullest. (more…)
3 Comments May 8, 2010